gameforge - v0.1.12
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Pixi
Namespace Pixi
Namespaces
extensions
filters
groupD8
settings
utils
Enumerations
ALPHA_MODES
BLEND_MODES
BUFFER_BITS
BUFFER_TYPE
CLEAR_MODES
COLOR_MASK_BITS
DRAW_MODES
ENV
ExtensionType
FORMATS
GC_MODES
INTERNAL_FORMATS
LINE_CAP
LINE_JOIN
LoaderParserPriority
MASK_TYPES
MIPMAP_MODES
MSAA_QUALITY
PRECISION
RENDERER_TYPE
SAMPLER_TYPES
SCALE_MODES
SHAPES
TARGETS
TEXT_GRADIENT
TYPES
UPDATE_PRIORITY
WRAP_MODES
Classes
AbstractMultiResource
AccessibilityManager
AlphaFilter
AnimatedSprite
Application
ArrayResource
AssetsClass
Attribute
BackgroundSystem
BaseImageResource
BasePrepare
BaseRenderTexture
BaseTexture
BatchDrawCall
BatchGeometry
BatchRenderer
BatchShaderGenerator
BatchSystem
BatchTextureArray
BitmapFont
BitmapFontData
BitmapText
BlobResource
BlurFilter
BlurFilterPass
Bounds
Buffer
BufferResource
BufferSystem
CanvasResource
Circle
Color
ColorMatrixFilter
CompressedTextureResource
Container
ContextSystem
CountLimiter
CubeResource
DisplacementFilter
DisplayObject
Ellipse
EventBoundary
EventSystem
Extract
FederatedEvent
FederatedMouseEvent
FederatedPointerEvent
FederatedWheelEvent
FillStyle
Filter
FilterSystem
Framebuffer
FramebufferSystem
FXAAFilter
GenerateTextureSystem
Geometry
GeometrySystem
GLFramebuffer
GLProgram
GLTexture
Graphics
GraphicsData
GraphicsGeometry
HTMLText
HTMLTextStyle
ImageBitmapResource
ImageResource
LineStyle
MaskData
MaskSystem
Matrix
Mesh
MeshBatchUvs
MeshGeometry
MeshMaterial
MultisampleSystem
NineSlicePlane
NoiseFilter
ObjectRenderer
ObjectRendererSystem
ObservablePoint
ParticleContainer
ParticleRenderer
PlaneGeometry
PluginSystem
Point
Polygon
Prepare
Program
ProjectionSystem
Quad
QuadUv
Rectangle
Renderer
RenderTexture
RenderTexturePool
RenderTextureSystem
Resource
RopeGeometry
RoundedRectangle
Runner
ScissorSystem
Shader
ShaderSystem
SimpleMesh
SimplePlane
SimpleRope
Sprite
SpriteMaskFilter
Spritesheet
StartupSystem
State
StateSystem
StencilSystem
SVGResource
SystemManager
Text
TextMetrics
TextStyle
Texture
TextureGCSystem
TextureMatrix
TextureSystem
TextureUvs
Ticker
TickerPlugin
TilingSprite
TilingSpriteRenderer
TimeLimiter
Transform
TransformFeedback
TransformFeedbackSystem
UniformGroup
VideoResource
ViewableBuffer
ViewSystem
Interfaces
AssetExtension
AssetInitOptions
AssetsBundle
AssetsManifest
AssetsPreferences
BackgroundSystemOptions
CacheParser
ContextSystemOptions
DisplayObjectEvents
ExtensionFormat
ExtensionFormatLoose
FederatedEventTarget
FormatDetectionParser
FrameObject
IAccessibleHTMLElement
IAccessibleTarget
IAdapter
IApplicationOptions
IApplicationPlugin
IArrayBuffer
IAttributeData
IBaseTextureOptions
IBatchableElement
IBitmapFontCharacter
IBitmapFontDataChar
IBitmapFontDataCommon
IBitmapFontDataDistanceField
IBitmapFontDataInfo
IBitmapFontDataKerning
IBitmapFontDataPage
IBitmapFontOptions
IBitmapTextFontDescriptor
IBitmapTextStyle
IBlobResourceOptions
IBufferResourceOptions
ICanvas
ICanvasParentNode
ICanvasRect
ICanvasRenderingContext2D
ICanvasRenderingContext2DSettings
ICanvasStyle
ICubeResourceOptions
IDestroyOptions
IDisplayObjectExtended
IExtract
IFederatedDisplayObject
IFillStyleOptions
IFilterTarget
IGenerateTextureOptions
IGraphicsBatchElement
IGraphicsCurvesSettings
IHitArea
IHTMLFont
IHTMLTextFontOptions
IHTMLTextStyle
IImageBitmapResourceOptions
IImageResourceOptions
ILineStyleOptions
IMaskTarget
IMeshMaterialOptions
IParticleProperties
IParticleRendererProperty
IPoint
IPointData
IProgramExtraData
IRenderableContainer
IRenderableObject
IRenderer
IRendererConstructor
IRendererOptions
IRendererOptionsAuto
IRendererPlugins
IRendererRenderOptions
IRenderingContext
IResourcePlugin
ISize
ISpriteMaskFilter
ISpriteMaskTarget
ISpritesheetData
ISpritesheetFrameData
ISupportDict
ISVGResourceOptions
ISystem
ITextStyle
ITextureBorders
ITypedArray
IUniformData
IUniformParser
IUnloadableTexture
IVideoResourceOptions
IVideoResourceOptionsElement
Loader
LoaderParser
LoadTextureConfig
LoadVideoConfig
PixiTouch
PreferOrder
ResizePluginOptions
ResolvedAsset
Resolver
ResolveURLParser
SpriteSheetJson
StartupSystemOptions
TickerPluginOptions
UnresolvedAsset
ViewSystemOptions
WebGLContextEventMap
Type Aliases
AllFederatedEventMap
ArrayOr
AssetSrc
BackgroundSytemOptions
BufferType
ColorMatrix
ColorSource
CompressedTextureExtensionRef
CompressedTextureExtensions
ContextIds
ContextSettings
Cursor
EventMode
ExtensionHandler
ExtensionMetadata
FederatedEventEmitterTypes
FederatedEventHandler
FederatedEventMap
FontDisplay
GlobalFederatedEventMap
HTMLTextStyleWhiteSpace
IAutoDetectOptions
ImageSource
IRenderOptions
IResourcePluginOptions
IShape
isMobileResult
LoadFontData
LoadParserName
PointerEvents
PredefinedColorSpace
ProgressCallback
RenderingContext
ResolvedSrc
RunnerItem
RunnerListenerCallback
SpriteSource
TextStyleAlign
TextStyleFill
TextStyleFontStyle
TextStyleFontVariant
TextStyleFontWeight
TextStyleLineJoin
TextStyleTextBaseline
TextStyleWhiteSpace
TextureSource
TickerCallback
UniformsSyncCallback
UnresolvedAssetObject
Variables
Assets
BrowserAdapter
Cache
cacheTextureArray
convertToList
copySearchParams
defaultFilterVertex
defaultVertex
DEG_TO_RAD
detectAvif
detectCompressedTextures
detectDefaults
detectMp4
detectOgv
detectWebm
detectWebp
FederatedDisplayObject
GRAPHICS_CURVES
graphicsUtils
INSTALLED
isMobile
isSingleItem
loadBitmapFont
loadDDS
loadJson
loadKTX
loadSVG
loadTextures
loadTxt
loadVideo
loadWebFont
PI_2
RAD_TO_DEG
resolveCompressedTextureUrl
resolveTextureUrl
spritesheetAsset
uniformParsers
VERSION
Functions
autoDetectRenderer
autoDetectResource
checkDataUrl
checkExtension
checkMaxIfStatementsInShader
createStringVariations
createTexture
generateProgram
generateUniformBufferSync
getFontFamilyName
getUBOData
loadImageBitmap
parseDDS
parseKTX
Settings
Member Visibility
Protected
Inherited
External
Theme
OS
Light
Dark
On This Page
Namespaces
extensions
filters
group
D8
settings
utils
Enumerations
ALPHA_
MODES
BLEND_
MODES
BUFFER_
BITS
BUFFER_
TYPE
CLEAR_
MODES
COLOR_
MASK_
BITS
DRAW_
MODES
ENV
Extension
Type
FORMATS
GC_
MODES
INTERNAL_
FORMATS
LINE_
CAP
LINE_
JOIN
Loader
Parser
Priority
MASK_
TYPES
MIPMAP_
MODES
MSAA_
QUALITY
PRECISION
RENDERER_
TYPE
SAMPLER_
TYPES
SCALE_
MODES
SHAPES
TARGETS
TEXT_
GRADIENT
TYPES
UPDATE_
PRIORITY
WRAP_
MODES
Classes
Abstract
Multi
Resource
Accessibility
Manager
Alpha
Filter
Animated
Sprite
Application
Array
Resource
Assets
Class
Attribute
Background
System
Base
Image
Resource
Base
Prepare
Base
Render
Texture
Base
Texture
Batch
Draw
Call
Batch
Geometry
Batch
Renderer
Batch
Shader
Generator
Batch
System
Batch
Texture
Array
Bitmap
Font
Bitmap
Font
Data
Bitmap
Text
Blob
Resource
Blur
Filter
Blur
Filter
Pass
Bounds
Buffer
Buffer
Resource
Buffer
System
Canvas
Resource
Circle
Color
Color
Matrix
Filter
Compressed
Texture
Resource
Container
Context
System
Count
Limiter
Cube
Resource
Displacement
Filter
Display
Object
Ellipse
Event
Boundary
Event
System
Extract
Federated
Event
Federated
Mouse
Event
Federated
Pointer
Event
Federated
Wheel
Event
Fill
Style
Filter
Filter
System
Framebuffer
Framebuffer
System
FXAA
Filter
Generate
Texture
System
Geometry
Geometry
System
GL
Framebuffer
GL
Program
GL
Texture
Graphics
Graphics
Data
Graphics
Geometry
HTML
Text
HTML
Text
Style
Image
Bitmap
Resource
Image
Resource
Line
Style
Mask
Data
Mask
System
Matrix
Mesh
Mesh
Batch
Uvs
Mesh
Geometry
Mesh
Material
Multisample
System
Nine
Slice
Plane
Noise
Filter
Object
Renderer
Object
Renderer
System
Observable
Point
Particle
Container
Particle
Renderer
Plane
Geometry
Plugin
System
Point
Polygon
Prepare
Program
Projection
System
Quad
Quad
Uv
Rectangle
Renderer
Render
Texture
Render
Texture
Pool
Render
Texture
System
Resource
Rope
Geometry
Rounded
Rectangle
Runner
Scissor
System
Shader
Shader
System
Simple
Mesh
Simple
Plane
Simple
Rope
Sprite
Sprite
Mask
Filter
Spritesheet
Startup
System
State
State
System
Stencil
System
SVG
Resource
System
Manager
Text
Text
Metrics
Text
Style
Texture
Texture
GC
System
Texture
Matrix
Texture
System
Texture
Uvs
Ticker
Ticker
Plugin
Tiling
Sprite
Tiling
Sprite
Renderer
Time
Limiter
Transform
Transform
Feedback
Transform
Feedback
System
Uniform
Group
Video
Resource
Viewable
Buffer
View
System
Interfaces
Asset
Extension
Asset
Init
Options
Assets
Bundle
Assets
Manifest
Assets
Preferences
Background
System
Options
Cache
Parser
Context
System
Options
Display
Object
Events
Extension
Format
Extension
Format
Loose
Federated
Event
Target
Format
Detection
Parser
Frame
Object
I
Accessible
HTML
Element
I
Accessible
Target
I
Adapter
I
Application
Options
I
Application
Plugin
I
Array
Buffer
I
Attribute
Data
I
Base
Texture
Options
I
Batchable
Element
I
Bitmap
Font
Character
I
Bitmap
Font
Data
Char
I
Bitmap
Font
Data
Common
I
Bitmap
Font
Data
Distance
Field
I
Bitmap
Font
Data
Info
I
Bitmap
Font
Data
Kerning
I
Bitmap
Font
Data
Page
I
Bitmap
Font
Options
I
Bitmap
Text
Font
Descriptor
I
Bitmap
Text
Style
I
Blob
Resource
Options
I
Buffer
Resource
Options
I
Canvas
I
Canvas
Parent
Node
I
Canvas
Rect
I
Canvas
Rendering
Context2
D
I
Canvas
Rendering
Context2
D
Settings
I
Canvas
Style
I
Cube
Resource
Options
I
Destroy
Options
I
Display
Object
Extended
I
Extract
I
Federated
Display
Object
I
Fill
Style
Options
I
Filter
Target
I
Generate
Texture
Options
I
Graphics
Batch
Element
I
Graphics
Curves
Settings
I
Hit
Area
IHTML
Font
IHTML
Text
Font
Options
IHTML
Text
Style
I
Image
Bitmap
Resource
Options
I
Image
Resource
Options
I
Line
Style
Options
I
Mask
Target
I
Mesh
Material
Options
I
Particle
Properties
I
Particle
Renderer
Property
I
Point
I
Point
Data
I
Program
Extra
Data
I
Renderable
Container
I
Renderable
Object
I
Renderer
I
Renderer
Constructor
I
Renderer
Options
I
Renderer
Options
Auto
I
Renderer
Plugins
I
Renderer
Render
Options
I
Rendering
Context
I
Resource
Plugin
I
Size
I
Sprite
Mask
Filter
I
Sprite
Mask
Target
I
Spritesheet
Data
I
Spritesheet
Frame
Data
I
Support
Dict
ISVG
Resource
Options
I
System
I
Text
Style
I
Texture
Borders
I
Typed
Array
I
Uniform
Data
I
Uniform
Parser
I
Unloadable
Texture
I
Video
Resource
Options
I
Video
Resource
Options
Element
Loader
Loader
Parser
Load
Texture
Config
Load
Video
Config
Pixi
Touch
Prefer
Order
Resize
Plugin
Options
Resolved
Asset
Resolver
Resolve
URL
Parser
Sprite
Sheet
Json
Startup
System
Options
Ticker
Plugin
Options
Unresolved
Asset
View
System
Options
Web
GL
Context
Event
Map
Type Aliases
All
Federated
Event
Map
Array
Or
Asset
Src
Background
Sytem
Options
Buffer
Type
Color
Matrix
Color
Source
Compressed
Texture
Extension
Ref
Compressed
Texture
Extensions
Context
Ids
Context
Settings
Cursor
Event
Mode
Extension
Handler
Extension
Metadata
Federated
Event
Emitter
Types
Federated
Event
Handler
Federated
Event
Map
Font
Display
Global
Federated
Event
Map
HTML
Text
Style
White
Space
I
Auto
Detect
Options
Image
Source
I
Render
Options
I
Resource
Plugin
Options
I
Shape
is
Mobile
Result
Load
Font
Data
Load
Parser
Name
Pointer
Events
Predefined
Color
Space
Progress
Callback
Rendering
Context
Resolved
Src
Runner
Item
Runner
Listener
Callback
Sprite
Source
Text
Style
Align
Text
Style
Fill
Text
Style
Font
Style
Text
Style
Font
Variant
Text
Style
Font
Weight
Text
Style
Line
Join
Text
Style
Text
Baseline
Text
Style
White
Space
Texture
Source
Ticker
Callback
Uniforms
Sync
Callback
Unresolved
Asset
Object
Variables
Assets
Browser
Adapter
Cache
cache
Texture
Array
convert
To
List
copy
Search
Params
default
Filter
Vertex
default
Vertex
DEG_
TO_
RAD
detect
Avif
detect
Compressed
Textures
detect
Defaults
detect
Mp4
detect
Ogv
detect
Webm
detect
Webp
Federated
Display
Object
GRAPHICS_
CURVES
graphics
Utils
INSTALLED
is
Mobile
is
Single
Item
load
Bitmap
Font
load
DDS
load
Json
load
KTX
load
SVG
load
Textures
load
Txt
load
Video
load
Web
Font
PI_
2
RAD_
TO_
DEG
resolve
Compressed
Texture
Url
resolve
Texture
Url
spritesheet
Asset
uniform
Parsers
VERSION
Functions
auto
Detect
Renderer
auto
Detect
Resource
check
Data
Url
check
Extension
check
Max
If
Statements
In
Shader
create
String
Variations
create
Texture
generate
Program
generate
Uniform
Buffer
Sync
get
Font
Family
Name
get
UBO
Data
load
Image
Bitmap
parse
DDS
parse
KTX
gameforge - v0.1.12
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