gameforge - v0.1.12
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    Interface LoaderParser<ASSET, META_DATA, CONFIG>

    All functions are optional here. The flow:

    for every asset,

    1. parser.test(): Test the asset url.
    2. parser.load(): If test passes call the load function with the url
    3. parser.testParse(): Test to see if the asset should be parsed by the plugin
    4. parse.parse(): If test is parsed, then run the parse function on the asset.

    some plugins may only be used for parsing, some only for loading and some for both!

    PIXI

    interface LoaderParser<
        ASSET = any,
        META_DATA = any,
        CONFIG = Record<string, any>,
    > {
        config?: CONFIG;
        extension?: ExtensionMetadata;
        load?: <T>(
            url: string,
            resolvedAsset?: ResolvedAsset<META_DATA>,
            loader?: Loader,
        ) => Promise<T>;
        name?: string;
        parse?: <T>(
            asset: ASSET,
            resolvedAsset?: ResolvedAsset<META_DATA>,
            loader?: Loader,
        ) => Promise<T>;
        test?: (
            url: string,
            resolvedAsset?: ResolvedAsset<META_DATA>,
            loader?: Loader,
        ) => boolean;
        testParse?: (
            asset: ASSET,
            resolvedAsset?: ResolvedAsset<META_DATA>,
            loader?: Loader,
        ) => Promise<boolean>;
        unload?: (
            asset: ASSET,
            resolvedAsset?: ResolvedAsset<META_DATA>,
            loader?: Loader,
        ) => void;
    }

    Type Parameters

    • ASSET = any
    • META_DATA = any
    • CONFIG = Record<string, any>
    Index

    Properties

    config?: CONFIG

    A config to adjust the parser

    extension?: ExtensionMetadata
    load?: <T>(
        url: string,
        resolvedAsset?: ResolvedAsset<META_DATA>,
        loader?: Loader,
    ) => Promise<T>

    This is the promise that loads the URL provided resolves with a loaded asset if returned by the parser.

    Type Declaration

      • <T>(
            url: string,
            resolvedAsset?: ResolvedAsset<META_DATA>,
            loader?: Loader,
        ): Promise<T>
      • Type Parameters

        • T

        Parameters

        • url: string

          The URL to load

        • OptionalresolvedAsset: ResolvedAsset<META_DATA>

          Any custom additional information relevant to the asset being loaded

        • Optionalloader: Loader

          The loader instance

        Returns Promise<T>

    name?: string

    The name of the parser (this can be used when specifying loadParser in a ResolvedAsset)

    parse?: <T>(
        asset: ASSET,
        resolvedAsset?: ResolvedAsset<META_DATA>,
        loader?: Loader,
    ) => Promise<T>

    Gets called on the asset it testParse passes. Useful to convert a raw asset into something more useful than

    Type Declaration

      • <T>(
            asset: ASSET,
            resolvedAsset?: ResolvedAsset<META_DATA>,
            loader?: Loader,
        ): Promise<T>
      • Type Parameters

        • T

        Parameters

        • asset: ASSET

          The loaded asset data

        • OptionalresolvedAsset: ResolvedAsset<META_DATA>

          Any custom additional information relevant to the asset being loaded

        • Optionalloader: Loader

          The loader instance

        Returns Promise<T>

    test?: (
        url: string,
        resolvedAsset?: ResolvedAsset<META_DATA>,
        loader?: Loader,
    ) => boolean

    each URL to load will be tested here, if the test is passed the assets are loaded using the load function below. Good place to test for things like file extensions!

    Type Declaration

      • (
            url: string,
            resolvedAsset?: ResolvedAsset<META_DATA>,
            loader?: Loader,
        ): boolean
      • Parameters

        • url: string

          The URL to test

        • OptionalresolvedAsset: ResolvedAsset<META_DATA>

          Any custom additional information relevant to the asset being loaded

        • Optionalloader: Loader

          The loader instance

        Returns boolean

    testParse?: (
        asset: ASSET,
        resolvedAsset?: ResolvedAsset<META_DATA>,
        loader?: Loader,
    ) => Promise<boolean>

    This function is used to test if the parse function should be run on the asset If this returns true then parse is called with the asset

    Type Declaration

      • (
            asset: ASSET,
            resolvedAsset?: ResolvedAsset<META_DATA>,
            loader?: Loader,
        ): Promise<boolean>
      • Parameters

        • asset: ASSET

          The loaded asset data

        • OptionalresolvedAsset: ResolvedAsset<META_DATA>

          Any custom additional information relevant to the asset being loaded

        • Optionalloader: Loader

          The loader instance

        Returns Promise<boolean>

    unload?: (
        asset: ASSET,
        resolvedAsset?: ResolvedAsset<META_DATA>,
        loader?: Loader,
    ) => void

    If an asset is parsed using this parser, the unload function will be called when the user requests an asset to be unloaded. This is useful for things like sounds or textures that can be unloaded from memory

    Type Declaration