gameforge - v0.1.12
    Preparing search index...

    Interface IGenerateTextureOptions

    interface IGenerateTextureOptions {
        alphaMode?: ALPHA_MODES;
        anisotropicLevel?: number;
        format?: FORMATS;
        height?: number;
        mipmap?: MIPMAP_MODES;
        multisample?: MSAA_QUALITY;
        pixiIdPrefix?: string;
        region?: Rectangle;
        resolution?: number;
        resourceOptions?: any;
        scaleMode?: SCALE_MODES;
        target?: TARGETS;
        type?: TYPES;
        width?: number;
        wrapMode?: WRAP_MODES;
    }

    Hierarchy (View Summary)

    Index

    Properties

    alphaMode?: ALPHA_MODES
    anisotropicLevel?: number
    format?: FORMATS
    height?: number
    mipmap?: MIPMAP_MODES
    multisample?: MSAA_QUALITY

    The number of samples of the frame buffer. The default is the renderer's multisample.

    pixiIdPrefix?: string
    region?: Rectangle

    The region of the displayObject, that shall be rendered, if no region is specified, defaults to the local bounds of the displayObject.

    resolution?: number

    The resolution / device pixel ratio of the texture being generated. The default is the renderer's resolution.

    resourceOptions?: any
    scaleMode?: SCALE_MODES
    target?: TARGETS
    type?: TYPES
    width?: number
    wrapMode?: WRAP_MODES