gameforge - v0.1.12
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    Enumeration TYPES

    Various GL data format types.

    PIXI

    Index

    Enumeration Members

    BYTE: 5120
    5120
    
    FLOAT: 5126
    5126
    
    FLOAT_32_UNSIGNED_INT_24_8_REV: 36269
    36269
    
    HALF_FLOAT: 36193
    36193
    
    INT: 5124
    5124
    
    SHORT: 5122
    5122
    
    UNSIGNED_BYTE: 5121

    8 bits per channel for gl.RGBA

    5121
    
    UNSIGNED_INT: 5125
    5125
    
    UNSIGNED_INT_10F_11F_11F_REV: 35899
    35899
    
    UNSIGNED_INT_2_10_10_10_REV: 33640
    33640
    
    UNSIGNED_INT_24_8: 34042
    34042
    
    UNSIGNED_INT_5_9_9_9_REV: 35902
    35902
    
    UNSIGNED_SHORT: 5123
    5123
    
    UNSIGNED_SHORT_4_4_4_4: 32819

    4 red bits, 4 green bits, 4 blue bits, 4 alpha bits.

    32819
    
    UNSIGNED_SHORT_5_5_5_1: 32820

    5 red bits, 5 green bits, 5 blue bits, 1 alpha bit.

    32820
    
    UNSIGNED_SHORT_5_6_5: 33635

    5 red bits, 6 green bits, 5 blue bits.

    33635