ProtectedX-component of top-left corner (x0,y0).
X-component of top-right corner (x1,y1).
X-component of bottom-right corner (x2,y2).
X-component of bottom-left corner (x3,y3).
Y-component of top-left corner (x0,y0).
Y-component of top-right corner (x1,y1).
Y-component of bottom-right corner (x2,y2).
Y-component of bottom-right corner (x3,y3).
Stores a texture's frame in UV coordinates, in which everything lies in the rectangle
[(0,0), (1,0), (1,1), (0,1)].(x0,y0)(x1,y1)(x2,y2)(x3,y3)Memberof
PIXI