gameforge - v0.1.12
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    Class TextureUvsProtected

    Stores a texture's frame in UV coordinates, in which everything lies in the rectangle [(0,0), (1,0), (1,1), (0,1)].

    Corner Coordinates
    Top-Left (x0,y0)
    Top-Right (x1,y1)
    Bottom-Right (x2,y2)
    Bottom-Left (x3,y3)

    PIXI

    Index

    Constructors

    Properties

    Methods

    Constructors

    • Returns TextureUvs

    Properties

    uvsFloat32: Float32Array
    x0: number

    X-component of top-left corner (x0,y0).

    x1: number

    X-component of top-right corner (x1,y1).

    x2: number

    X-component of bottom-right corner (x2,y2).

    x3: number

    X-component of bottom-left corner (x3,y3).

    y0: number

    Y-component of top-left corner (x0,y0).

    y1: number

    Y-component of top-right corner (x1,y1).

    y2: number

    Y-component of bottom-right corner (x2,y2).

    y3: number

    Y-component of bottom-right corner (x3,y3).

    Methods

    • Protected

      Sets the texture Uvs based on the given frame information.

      Parameters

      • frame: Rectangle

        The frame of the texture

      • baseFrame: ISize

        The base frame of the texture

      • rotate: number

        Rotation of frame, see PIXI.groupD8

      Returns void