gameforge - v0.1.12
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    Class Application<VIEW>

    Convenience class to create a new PixiJS application.

    This class automatically creates the renderer, ticker and root container.

    import { Application, Sprite } from 'pixi.js';

    // Create the application
    const app = new Application();

    // Add the view to the DOM
    document.body.appendChild(app.view);

    // ex, add display objects
    app.stage.addChild(Sprite.from('something.png'));
    @class

    PIXI

    Type Parameters

    Hierarchy

    • Application
      • Application
    Index

    Constructors

    Properties

    cancelResize: () => void
    queueResize: () => void
    renderer: IRenderer<VIEW>

    WebGL renderer if available, otherwise CanvasRenderer.

    resizeTo: HTMLElement | Window
    stage: Container

    The root display container that's rendered.

    ticker: Ticker
    _plugins: IApplicationPlugin[]

    Collection of installed plugins.

    Accessors

    • get screen(): Rectangle

      Reference to the renderer's screen rectangle. Its safe to use as filterArea or hitArea for the whole screen.

      Returns Rectangle

    • get view(): VIEW

      Reference to the renderer's canvas element.

      Returns VIEW

    Methods

    • Destroy and don't use after this.

      Parameters

      • OptionalremoveView: boolean

        Automatically remove canvas from DOM.

      • OptionalstageOptions: boolean | IDestroyOptions

        Options parameter. A boolean will act as if all options have been set to that value

        • boolean
        • IDestroyOptions
          • OptionalbaseTexture?: boolean
          • Optionalchildren?: boolean
          • Optionaltexture?: boolean

      Returns void

    • Render the current stage.

      Returns void

    • Returns void

    • Returns void

    • Returns void