The renderer this sprite batch works for.
Protected
rendererThe renderer this manager works for.
The default shader that is used if a sprite doesn't have a more specific one.
Readonly
stateThe WebGL state in which this renderer will work.
Destroys the ParticleRenderer.
Stub method that should be used to empty the current batch by rendering objects now.
Renders the particle container object.
The container to render using this ParticleRenderer.
Stub method that initializes any state required before
rendering starts. It is different from the prerender
signal, which occurs every frame, in that it is called
whenever an object requests this renderer specifically.
Stops the renderer. It should free up any state and become dormant.
Uploads the position.
the array of sprites to render
the index to start from in the children array
the amount of children that will have their positions uploaded
The vertices to upload.
Stride to use for iteration.
Offset to start at.
Uploads the rotation.
the array of sprites to render
the index to start from in the children array
the amount of children that will have their rotation uploaded
The vertices to upload.
Stride to use for iteration.
Offset to start at.
Uploads the tint.
the array of sprites to render
the index to start from in the children array
the amount of children that will have their rotation uploaded
The vertices to upload.
Stride to use for iteration.
Offset to start at.
Uploads the UVs.
the array of sprites to render
the index to start from in the children array
the amount of children that will have their rotation uploaded
The vertices to upload.
Stride to use for iteration.
Offset to start at.
Uploads the vertices.
the array of sprites to render
the index to start from in the children array
the amount of children that will have their vertices uploaded
The vertices to upload.
Stride to use for iteration.
Offset to start at.
Renderer for Particles that is designer for speed over feature set.
Memberof
PIXI