gameforge - v0.1.12
    Preparing search index...

    Class GLFramebuffer

    Internal framebuffer for WebGL context.

    PIXI

    Index

    Constructors

    • Parameters

      • framebuffer: WebGLTexture

      Returns GLFramebuffer

    Properties

    blitFramebuffer: Framebuffer

    In case we use MSAA, this is actual framebuffer that has colorTextures[0] The contents of that framebuffer are read when we use that renderTexture in sprites

    dirtyFormat: number

    Latest known version of framebuffer format.

    dirtyId: number

    Latest known version of framebuffer.

    dirtySize: number

    Latest known version of framebuffer size.

    framebuffer: WebGLFramebuffer

    The WebGL framebuffer.

    mipLevel: number

    Store the current mipmap of the textures the framebuffer will write too.

    msaaBuffer: WebGLRenderbuffer

    In case MSAA, we use this Renderbuffer instead of colorTextures[0] when we write info.

    multisample: MSAA_QUALITY

    Detected AA samples number.

    stencil: WebGLRenderbuffer

    The renderbuffer for depth and/or stencil (DEPTH24_STENCIL8, DEPTH_COMPONENT24, or STENCIL_INDEX8)