gameforge - v0.1.12
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    Class Graphics

    The Graphics class is primarily used to render primitive shapes such as lines, circles and rectangles to the display, and to color and fill them. However, you can also use a Graphics object to build a list of primitives to use as a mask, or as a complex hitArea.

    Please note that due to legacy naming conventions, the behavior of some functions in this class can be confusing. Each call to drawRect(), drawPolygon(), etc. actually stores that primitive in the Geometry class's GraphicsGeometry object for later use in rendering or hit testing - the functions do not directly draw anything to the screen. Similarly, the clear() function doesn't change the screen, it simply resets the list of primitives, which can be useful if you want to rebuild the contents of an existing Graphics object.

    Once a GraphicsGeometry list is built, you can re-use it in other Geometry objects as an optimization, by passing it into a new Geometry object's constructor. Because of this ability, it's important to call destroy() on Geometry objects once you are done with them, to properly dereference each GraphicsGeometry and prevent memory leaks.

    PIXI

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    Accessors

    Methods

    Constructors

    Properties

    _accessibleActive?: boolean
    _accessibleDiv?: IAccessibleHTMLElement
    _bounds: Bounds

    The bounds object, this is used to calculate and store the bounds of the displayObject.

    _boundsID: number

    Flags the cached bounds as dirty.

    _boundsRect: Rectangle

    Cache of this display-object's bounds-rectangle.

    _cacheAsBitmap: boolean
    _cacheAsBitmapMultisample: MSAA_QUALITY
    _cacheAsBitmapResolution: number
    _cacheData: CacheData
    _destroyed: boolean

    If the object has been destroyed via destroy(). If true, it should not be used.

    _enabledFilters: Pixi.Filter[]

    Currently enabled filters.

    _fillStyle: FillStyle

    Current fill style.

    _height: number
    _holeMode: boolean

    Current hole mode is enabled.

    _internalEventMode: EventMode
    _internalInteractive: boolean
    _lastSortedIndex: number

    Which index in the children array the display component was before the previous zIndex sort. Used by containers to help sort objects with the same zIndex, by using previous array index as the decider.

    _lineStyle: LineStyle

    Current line style.

    _localBounds: Bounds

    Local bounds object, swapped with _bounds when using getLocalBounds().

    _localBoundsRect: Rectangle

    Cache of this display-object's local-bounds rectangle.

    The original, cached mask of the object.

    _matrix: Matrix

    Current shape transform matrix.

    _tintColor: Color
    _transformID: number
    _width: number
    _zIndex: number

    The zIndex of the displayObject. A higher value will mean it will be rendered on top of other displayObjects within the same container.

    accessible?: boolean
    accessibleChildren?: boolean
    accessibleHint?: string
    accessiblePointerEvents?: PointerEvents
    accessibleTitle?: string
    accessibleType?: string
    alpha: number

    The opacity of the object.

    batchDirty: number

    Update dirty for limiting calculating batches.

    A collections of batches! These can be drawn by the renderer batch system.

    batchTint: number

    Update dirty for limiting calculating tints for batches.

    cacheAsBitmap: boolean
    cacheAsBitmapMultisample: MSAA_QUALITY
    cacheAsBitmapResolution: number
    children: DisplayObject[]

    The array of children of this container.

    containerUpdateTransform: () => void
    cullable: boolean

    Should this object be rendered if the bounds of this object are out of frame?

    Culling has no effect on whether updateTransform is called.

    cullArea: Rectangle

    If set, this shape is used for culling instead of the bounds of this object. It can improve the culling performance of objects with many children. The culling area is defined in local space.

    currentPath: Polygon

    Current path

    cursor: string

    The cursor preferred when the mouse pointer is hovering over.

    displayObjectUpdateTransform: () => void
    eventMode: EventMode

    The mode of interaction for this object

    filterArea: Rectangle

    The area the filter is applied to. This is used as more of an optimization rather than figuring out the dimensions of the displayObject each frame you can set this rectangle.

    Also works as an interaction mask.

    filters: null | Pixi.Filter[]

    Sets the filters for the displayObject. IMPORTANT: This is a WebGL only feature and will be ignored by the canvas renderer. To remove filters simply set this property to 'null'.

    hitArea: null | IHitArea

    The hit-area specifies the area for which pointer events should be captured by this event target.

    interactive: boolean

    Whether this event target should fire UI events.

    interactiveChildren: boolean

    Whether this event target has any children that need UI events. This can be used optimize event propagation.

    isInteractive: () => boolean

    Returns true if the DisplayObject has interactive 'static' or 'dynamic'

    isMask: boolean

    Does any other displayObject use this object as a mask?

    isSprite: boolean

    Used to fast check if a sprite is.. a sprite!

    name: null | string

    Handler for 'click' event

    onglobalmousemove: null | FederatedEventHandler<FederatedPointerEvent>

    Handler for 'globalmousemove' event

    onglobalpointermove: null | FederatedEventHandler<FederatedPointerEvent>

    Handler for 'globalpointermove' event

    onglobaltouchmove: null | FederatedEventHandler<FederatedPointerEvent>

    Handler for 'globaltouchmove' event

    Handler for 'mousedown' event

    Handler for 'mouseenter' event

    Handler for 'mouseleave' event

    Handler for 'mousemove' event

    Handler for 'mouseout' event

    Handler for 'mouseover' event

    Handler for 'mouseup' event

    Handler for 'mouseupoutside' event

    Handler for 'pointercancel' event

    Handler for 'pointerdown' event

    Handler for 'pointerenter' event

    Handler for 'pointerleave' event

    Handler for 'pointermove' event

    Handler for 'pointerout' event

    Handler for 'pointerover' event

    Handler for 'pointertap' event

    Handler for 'pointerup' event

    onpointerupoutside: null | FederatedEventHandler<FederatedPointerEvent>

    Handler for 'pointerupoutside' event

    Handler for 'rightclick' event

    Handler for 'rightdown' event

    Handler for 'rightup' event

    Handler for 'rightupoutside' event

    Handler for 'tap' event

    Handler for 'touchcancel' event

    Handler for 'touchend' event

    ontouchendoutside: null | FederatedEventHandler<FederatedPointerEvent>

    Handler for 'touchendoutside' event

    Handler for 'touchmove' event

    Handler for 'touchstart' event

    Handler for 'wheel' event

    parent: Container

    The display object container that contains this display object.

    pluginName: string

    Renderer plugin for batching

    renderable: boolean

    Can this object be rendered, if false the object will not be drawn but the updateTransform methods will still be called.

    Only affects recursive calls from parent. You can ask for bounds manually.

    renderId?: number
    shader: Shader

    Represents the vertex and fragment shaders that processes the geometry and runs on the GPU. Can be shared between multiple Graphics objects.

    sortableChildren: boolean

    If set to true, the container will sort its children by zIndex value when updateTransform() is called, or manually if sortChildren() is called.

    This actually changes the order of elements in the array, so should be treated as a basic solution that is not performant compared to other solutions, such as PixiJS Layers

    Also be aware of that this may not work nicely with the addChildAt() function, as the zIndex sorting may cause the child to automatically sorted to another position.

    PIXI.Container.defaultSortableChildren

    sortDirty: boolean

    Should children be sorted by zIndex at the next updateTransform call.

    Will get automatically set to true if a new child is added, or if a child's zIndex changes.

    tabIndex?: number
    transform: Transform

    World transform and local transform of this object. This will become read-only later, please do not assign anything there unless you know what are you doing.

    vertexData: Float32Array

    Copy of the object vertex data.

    visible: boolean

    The visibility of the object. If false the object will not be drawn, and the updateTransform function will not be called.

    Only affects recursive calls from parent. You can ask for bounds or call updateTransform manually.

    worldAlpha: number

    The multiplied alpha of the displayObject.

    curves: {
        adaptive: boolean;
        epsilon: number;
        maxLength: number;
        maxSegments: number;
        minSegments: number;
        _segmentsCount(length: number, defaultSegments?: number): number;
    }

    Graphics curves resolution settings. If adaptive flag is set to true, the resolution is calculated based on the curve's length to ensure better visual quality. Adaptive draw works with bezierCurveTo and quadraticCurveTo.

    defaultSortableChildren: boolean

    Sets the default value for the container property sortableChildren. If set to true, the container will sort its children by zIndex value when updateTransform() is called, or manually if sortChildren() is called.

    This actually changes the order of elements in the array, so should be treated as a basic solution that is not performant compared to other solutions, such as PixiJS Layers.

    Also be aware of that this may not work nicely with the addChildAt() function, as the zIndex sorting may cause the child to automatically sorted to another position.

    prefixed: string | boolean

    Accessors

    • get _tempDisplayObjectParent(): TemporaryDisplayObject
      Protected

      Returns TemporaryDisplayObject

    • get angle(): number

      The angle of the object in degrees. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      Returns number

    • set angle(value: number): void

      Parameters

      • value: number

      Returns void

    • get blendMode(): BLEND_MODES

      Returns BLEND_MODES

    • set blendMode(value: BLEND_MODES): void

      The blend mode to be applied to the graphic shape. Apply a value of PIXI.BLEND_MODES.NORMAL to reset the blend mode. Note that, since each primitive in the GraphicsGeometry list is rendered sequentially, modes such as PIXI.BLEND_MODES.ADD and PIXI.BLEND_MODES.MULTIPLY will be applied per-primitive.

      Parameters

      Returns void

      PIXI.BLEND_MODES.NORMAL
      
    • get destroyed(): boolean

      Readonly flag for destroyed display objects.

      Returns boolean

    • get fill(): FillStyle

      The current fill style.

      Returns FillStyle

    • get geometry(): GraphicsGeometry

      Includes vertex positions, face indices, normals, colors, UVs, and custom attributes within buffers, reducing the cost of passing all this data to the GPU. Can be shared between multiple Mesh or Graphics objects.

      Returns GraphicsGeometry

    • get height(): number

      The height of the Container, setting this will actually modify the scale to achieve the value set.

      Returns number

    • set height(value: number): void

      Parameters

      • value: number

      Returns void

    • get line(): LineStyle

      The current line style.

      Returns LineStyle

    • get localTransform(): Matrix

      Current transform of the object based on local factors: position, scale, other stuff.

      Returns Matrix

    • get mask(): null | Container<DisplayObject> | MaskData

      Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a PIXI.Graphics or a PIXI.Sprite object. This allows for much faster masking in canvas as it utilities shape clipping. Furthermore, a mask of an object must be in the subtree of its parent. Otherwise, getLocalBounds may calculate incorrect bounds, which makes the container's width and height wrong. To remove a mask, set this property to null.

      For sprite mask both alpha and red channel are used. Black mask is the same as transparent mask.

      Returns null | Container<DisplayObject> | MaskData

      import { Graphics, Sprite } from 'pixi.js';

      const graphics = new Graphics();
      graphics.beginFill(0xFF3300);
      graphics.drawRect(50, 250, 100, 100);
      graphics.endFill();

      const sprite = new Sprite(texture);
      sprite.mask = graphics;

      At the moment, CanvasRenderer doesn't support Sprite as mask.

    • set mask(value: null | Container<DisplayObject> | MaskData): void

      Parameters

      Returns void

    • get pivot(): ObservablePoint

      The center of rotation, scaling, and skewing for this display object in its local space. The position is the projection of pivot in the parent's local space.

      By default, the pivot is the origin (0, 0).

      Returns ObservablePoint

      4.0.0

    • set pivot(value: IPointData): void

      Parameters

      Returns void

    • get position(): ObservablePoint

      The coordinate of the object relative to the local coordinates of the parent.

      Returns ObservablePoint

      4.0.0

    • set position(value: IPointData): void

      Parameters

      Returns void

    • get rotation(): number

      The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      Returns number

    • set rotation(value: number): void

      Parameters

      • value: number

      Returns void

    • get scale(): ObservablePoint

      The scale factors of this object along the local coordinate axes.

      The default scale is (1, 1).

      Returns ObservablePoint

      4.0.0

    • set scale(value: IPointData): void

      Parameters

      Returns void

    • get skew(): ObservablePoint

      The skew factor for the object in radians.

      Returns ObservablePoint

      4.0.0

    • set skew(value: IPointData): void

      Parameters

      Returns void

    • get tint(): ColorSource

      The tint applied to each graphic shape. This is a hex value. A value of 0xFFFFFF will remove any tint effect.

      Returns ColorSource

      0xFFFFFF
      
    • set tint(value: ColorSource): void

      Parameters

      Returns void

    • get width(): number

      The width of the Container, setting this will actually modify the scale to achieve the value set.

      Returns number

    • set width(value: number): void

      Parameters

      • value: number

      Returns void

    • get worldTransform(): Matrix

      Current transform of the object based on world (parent) factors.

      Returns Matrix

    • get worldVisible(): boolean

      Indicates if the object is globally visible.

      Returns boolean

    • get x(): number

      The position of the displayObject on the x axis relative to the local coordinates of the parent. An alias to position.x

      Returns number

    • set x(value: number): void

      Parameters

      • value: number

      Returns void

    • get y(): number

      The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

      Returns number

    • set y(value: number): void

      Parameters

      • value: number

      Returns void

    • get zIndex(): number

      The zIndex of the displayObject.

      If a container has the sortableChildren property set to true, children will be automatically sorted by zIndex value; a higher value will mean it will be moved towards the end of the array, and thus rendered on top of other display objects within the same container.

      Returns number

      PIXI.Container#sortableChildren

    • set zIndex(value: number): void

      Parameters

      • value: number

      Returns void

    Methods

    • Retrieves the bounds of the graphic shape as a rectangle object.

      Returns void

      PIXI.GraphicsGeometry#bounds

    • Returns void

    • Initialize the curve

      Parameters

      • Optionalx: number
      • Optionaly: number

      Returns void

    • Populating batches for rendering.

      Returns void

    • Recursively updates transform of all objects from the root to this one internal function for toLocal()

      Returns void

    • Renders the object using the WebGL renderer

      Parameters

      Returns void

    • Renders the batches using the BathedRenderer plugin

      Parameters

      Returns void

    • Renders the graphics direct

      Parameters

      Returns void

    • Renders specific DrawCall

      Parameters

      Returns void

    • Protected

      Renders this object and its children with culling.

      Parameters

      Returns void

    • Resolves shader for direct rendering

      Parameters

      Returns Shader

    • Adds one or more children to the container.

      Multiple items can be added like so: myContainer.addChild(thingOne, thingTwo, thingThree)

      Type Parameters

      Parameters

      • ...children: U

        The DisplayObject(s) to add to the container

      Returns U[0]

      • The first child that was added.
    • Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown. If the child is already in this container, it will be moved to the specified index.

      Type Parameters

      Parameters

      • child: U

        The child to add.

      • index: number

        The absolute index where the child will be positioned at the end of the operation.

      Returns U

      The child that was added.

    • Appends an event listener for events whose type attribute value is type. The callback argument sets the callback that will be invoked when the event is dispatched.

      The options argument sets listener-specific options. For compatibility this can be a boolean, in which case the method behaves exactly as if the value was specified as options's capture.

      When set to true, options's capture prevents callback from being invoked when the event's eventPhase attribute value is BUBBLING_PHASE. When false (or not present), callback will not be invoked when event's eventPhase attribute value is CAPTURING_PHASE. Either way, callback will be invoked if event's eventPhase attribute value is AT_TARGET.

      When set to true, options's passive indicates that the callback will not cancel the event by invoking preventDefault(). This is used to enable performance optimizations described in § 2.8 Observing event listeners.

      When set to true, options's once indicates that the callback will only be invoked once after which the event listener will be removed.

      If an AbortSignal is passed for options's signal, then the event listener will be removed when signal is aborted.

      The event listener is appended to target's event listener list and is not appended if it has the same type, callback, and capture.

      MDN Reference

      Type Parameters

      • K extends (keyof FederatedEventMap) | (keyof GlobalFederatedEventMap)

      Parameters

      Returns void

    • Appends an event listener for events whose type attribute value is type. The callback argument sets the callback that will be invoked when the event is dispatched.

      The options argument sets listener-specific options. For compatibility this can be a boolean, in which case the method behaves exactly as if the value was specified as options's capture.

      When set to true, options's capture prevents callback from being invoked when the event's eventPhase attribute value is BUBBLING_PHASE. When false (or not present), callback will not be invoked when event's eventPhase attribute value is CAPTURING_PHASE. Either way, callback will be invoked if event's eventPhase attribute value is AT_TARGET.

      When set to true, options's passive indicates that the callback will not cancel the event by invoking preventDefault(). This is used to enable performance optimizations described in § 2.8 Observing event listeners.

      When set to true, options's once indicates that the callback will only be invoked once after which the event listener will be removed.

      If an AbortSignal is passed for options's signal, then the event listener will be removed when signal is aborted.

      The event listener is appended to target's event listener list and is not appended if it has the same type, callback, and capture.

      MDN Reference

      Parameters

      • type: string
      • listener: EventListenerOrEventListenerObject
      • Optionaloptions: AddListenerOptions

      Returns void

    • The arc method creates an arc/curve (used to create circles, or parts of circles).

      Parameters

      • cx: number

        The x-coordinate of the center of the circle

      • cy: number

        The y-coordinate of the center of the circle

      • radius: number

        The radius of the circle

      • startAngle: number

        The starting angle, in radians (0 is at the 3 o'clock position of the arc's circle)

      • endAngle: number

        The ending angle, in radians

      • Optionalanticlockwise: boolean

        Specifies whether the drawing should be counter-clockwise or clockwise. False is default, and indicates clockwise, while true indicates counter-clockwise.

      Returns this

      • This Graphics object. Good for chaining method calls
    • The arcTo method creates an arc/curve between two tangents on the canvas. The first tangent is from the start point to the first control point, and the second tangent is from the first control point to the second control point. Note that the second control point is not necessarily the end point of the arc.

      "borrowed" from https://code.google.com/p/fxcanvas/ - thanks google!

      Parameters

      • x1: number

        The x-coordinate of the first control point of the arc

      • y1: number

        The y-coordinate of the first control point of the arc

      • x2: number

        The x-coordinate of the second control point of the arc

      • y2: number

        The y-coordinate of the second control point of the arc

      • radius: number

        The radius of the arc

      Returns this

      • This Graphics object. Good for chaining method calls
    • Specifies a simple one-color fill that subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) use when drawing.

      Parameters

      • Optionalcolor: ColorSource

        the color of the fill

      • Optionalalpha: number

        the alpha of the fill, will override the color's alpha

      Returns this

      • This Graphics object. Suitable for chaining method calls
    • Begin adding holes to the last draw shape IMPORTANT: holes must be fully inside a shape to work Also weirdness ensues if holes overlap! Ellipses, Circles, Rectangles and Rounded Rectangles cannot be holes or host for holes in CanvasRenderer, please use moveTo lineTo, quadraticCurveTo if you rely on pixi-legacy bundle.

      Returns this

      • Returns itself.
    • Begin the texture fill. Note: The wrap mode of the texture is forced to REPEAT on render.

      Parameters

      Returns this

      This Graphics object. Good for chaining method calls

    • Calculate the points for a bezier curve and then draws it.

      Parameters

      • cpX: number

        Control point x

      • cpY: number

        Control point y

      • cpX2: number

        Second Control point x

      • cpY2: number

        Second Control point y

      • toX: number

        Destination point x

      • toY: number

        Destination point y

      Returns this

      This Graphics object. Good for chaining method calls

    • Recalculates the bounds of the container.

      This implementation will automatically fit the children's bounds into the calculation. Each child's bounds is limited to its mask's bounds or filterArea, if any is applied.

      Returns void

    • Recalculate the tint by applying tint to batches using Graphics tint.

      Returns void

    • If there's a transform update or a change to the shape of the geometry, recalculate the vertices.

      Returns void

    • Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.

      Returns this

      • This Graphics object. Good for chaining method calls
    • Creates a new Graphics object with the same values as this one. Note that only the geometry of the object is cloned, not its transform (position,scale,etc)

      Returns Graphics

      • A clone of the graphics object
    • Closes the current path.

      Returns this

      • Returns itself.
    • Tests if a point is inside this graphics object

      Parameters

      Returns boolean

      • the result of the test
    • Destroys the Graphics object.

      Parameters

      • Optionaloptions: boolean | IDestroyOptions

        Options parameter. A boolean will act as if all options have been set to that value

        • boolean
        • IDestroyOptions
          • OptionalbaseTexture?: boolean
          • Optionalchildren?: boolean
          • Optionaltexture?: boolean

      Returns void

    • Pair method for enableTempParent

      Parameters

      • cacheParent: Container

        Actual parent of element

      Returns void

    • Dispatches a synthetic event event to target and returns true if either event's cancelable attribute value is false or its preventDefault() method was not invoked, and false otherwise.

      MDN Reference

      Parameters

      • event: Event

      Returns boolean

    • Draws a circle.

      Parameters

      • x: number

        The X coordinate of the center of the circle

      • y: number

        The Y coordinate of the center of the circle

      • radius: number

        The radius of the circle

      Returns this

      • This Graphics object. Good for chaining method calls
    • Draws an ellipse.

      Parameters

      • x: number

        The X coordinate of the center of the ellipse

      • y: number

        The Y coordinate of the center of the ellipse

      • width: number

        The half width of the ellipse

      • height: number

        The half height of the ellipse

      Returns this

      • This Graphics object. Good for chaining method calls
    • Parameters

      Returns this

    • Parameters

      Returns this

    • Draws a rectangle shape.

      Parameters

      • x: number

        The X coord of the top-left of the rectangle

      • y: number

        The Y coord of the top-left of the rectangle

      • width: number

        The width of the rectangle

      • height: number

        The height of the rectangle

      Returns this

      • This Graphics object. Good for chaining method calls
    • Draw a rectangle shape with rounded/beveled corners.

      Parameters

      • x: number

        The X coord of the top-left of the rectangle

      • y: number

        The Y coord of the top-left of the rectangle

      • width: number

        The width of the rectangle

      • height: number

        The height of the rectangle

      • radius: number

        Radius of the rectangle corners

      Returns this

      • This Graphics object. Good for chaining method calls
    • Draw any shape.

      Parameters

      Returns this

      • This Graphics object. Good for chaining method calls
    • Used in Renderer, cacheAsBitmap and other places where you call an updateTransform on root.

      const cacheParent = elem.enableTempParent();
      elem.updateTransform();
      elem.disableTempParent(cacheParent);

      Returns Container

      • Current parent
    • Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.

      Returns this

      • This Graphics object. Good for chaining method calls
    • End adding holes to the last draw shape.

      Returns this

      • Returns itself.
    • Protected

      Finish the polygon object.

      Returns void

    • Calculates and returns the (world) bounds of the display object as a [Rectangle]PIXI.Rectangle.

      This method is expensive on containers with a large subtree (like the stage). This is because the bounds of a container depend on its children's bounds, which recursively causes all bounds in the subtree to be recalculated. The upside, however, is that calling getBounds once on a container will indeed update the bounds of all children (the whole subtree, in fact). This side effect should be exploited by using displayObject._bounds.getRectangle() when traversing through all the bounds in a scene graph. Otherwise, calling getBounds on each object in a subtree will cause the total cost to increase quadratically as its height increases.

      The transforms of all objects in a container's subtree and of all ancestors are updated. The world bounds of all display objects in a container's subtree will also be recalculated.

      The _bounds object stores the last calculation of the bounds. You can use to entirely skip bounds calculation if needed.

      const lastCalculatedBounds = displayObject._bounds.getRectangle(optionalRect);
      

      Do know that usage of getLocalBounds can corrupt the _bounds of children (the whole subtree, actually). This is a known issue that has not been solved. See [getLocalBounds]PIXI.DisplayObject#getLocalBounds for more details.

      getBounds should be called with skipUpdate equal to true in a render() call. This is because the transforms are guaranteed to be update-to-date. In fact, recalculating inside a render() call may cause corruption in certain cases.

      Parameters

      • OptionalskipUpdate: boolean

        Setting to true will stop the transforms of the scene graph from being updated. This means the calculation returned MAY be out of date BUT will give you a nice performance boost.

      • Optionalrect: Rectangle

        Optional rectangle to store the result of the bounds calculation.

      Returns Rectangle

      • The minimum axis-aligned rectangle in world space that fits around this object.
    • Returns the child at the specified index

      Parameters

      • index: number

        The index to get the child at

      Returns DisplayObject

      • The child at the given index, if any.
    • Returns the index position of a child DisplayObject instance

      Parameters

      Returns number

      • The index position of the child display object to identify
    • Parameters

      • Optionalpoint: Point
      • OptionalskipUpdate: boolean

      Returns Point

    • Retrieves the local bounds of the displayObject as a rectangle object.

      Calling getLocalBounds may invalidate the _bounds of the whole subtree below. If using it inside a render() call, it is advised to call getBounds() immediately after to recalculate the world bounds of the subtree.

      Parameters

      • Optionalrect: Rectangle

        Optional rectangle to store the result of the bounds calculation.

      • OptionalskipChildrenUpdate: boolean

        Setting to true will stop re-calculation of children transforms, it was default behaviour of pixi 4.0-5.2 and caused many problems to users.

      Returns Rectangle

      • The rectangular bounding area.
    • True if graphics consists of one rectangle, and thus, can be drawn like a Sprite and masked with gl.scissor.

      Returns boolean

      • True if only 1 rect.
    • Specifies the line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.

      Parameters

      • Optionalwidth: number

        width of the line to draw, will update the objects stored style

      • Optionalcolor: ColorSource

        color of the line to draw, will update the objects stored style

      • Optionalalpha: number

        alpha of the line to draw, will update the objects stored style

      • Optionalalignment: number

        alignment of the line to draw, (0 = inner, 0.5 = middle, 1 = outer). WebGL only.

      • Optionalnative: boolean

        If true the lines will be draw using LINES instead of TRIANGLE_STRIP

      Returns this

      • This Graphics object. Good for chaining method calls
    • Specifies the line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.

      Parameters

      Returns this

      This Graphics object. Good for chaining method calls

    • Like line style but support texture for line fill.

      Parameters

      • Optionaloptions: ILineStyleOptions

        Collection of options for setting line style.

        • Optionalalignment?: number
        • Optionalalpha?: number
        • Optionalcap?: LINE_CAP
        • Optionalcolor?: ColorSource
        • Optionaljoin?: LINE_JOIN
        • Optionalmatrix?: Matrix
        • OptionalmiterLimit?: number
        • Optionalnative?: boolean
        • Optionaltexture?: Texture<Resource>
        • Optionalwidth?: number

      Returns this

      This Graphics object. Good for chaining method calls

    • Draws a line using the current line style from the current drawing position to (x, y); The current drawing position is then set to (x, y).

      Parameters

      • x: number

        the X coordinate to draw to

      • y: number

        the Y coordinate to draw to

      Returns this

      • This Graphics object. Good for chaining method calls
    • Moves the current drawing position to x, y.

      Parameters

      • x: number

        the X coordinate to move to

      • y: number

        the Y coordinate to move to

      Returns this

      • This Graphics object. Good for chaining method calls
    • Overridable method that can be used by Container subclasses whenever the children array is modified.

      Parameters

      • Optional_length: number

      Returns void

    • Calculate the points for a quadratic bezier curve and then draws it. Based on: https://stackoverflow.com/questions/785097/how-do-i-implement-a-bezier-curve-in-c

      Parameters

      • cpX: number

        Control point x

      • cpY: number

        Control point y

      • toX: number

        Destination point x

      • toY: number

        Destination point y

      Returns this

      • This Graphics object. Good for chaining method calls
    • Remove all listeners, or those of the specified event.

      Parameters

      • Optionalevent: keyof DisplayObjectEvents

      Returns this

    • Removes one or more children from the container.

      Type Parameters

      Parameters

      • ...children: U

        The DisplayObject(s) to remove

      Returns U[0]

      The first child that was removed.

    • Removes a child from the specified index position.

      Parameters

      • index: number

        The index to get the child from

      Returns DisplayObject

      The child that was removed.

    • Removes all children from this container that are within the begin and end indexes.

      Parameters

      • OptionalbeginIndex: number

        The beginning position.

      • OptionalendIndex: number

        The ending position. Default value is size of the container.

      Returns DisplayObject[]

      • List of removed children
    • Removes the event listener in target's event listener list with the same type, callback, and options.

      MDN Reference

      Type Parameters

      • K extends (keyof FederatedEventMap) | (keyof GlobalFederatedEventMap)

      Parameters

      Returns void

    • Removes the event listener in target's event listener list with the same type, callback, and options.

      MDN Reference

      Parameters

      • type: string
      • listener: EventListenerOrEventListenerObject
      • Optionaloptions: RemoveListenerOptions

      Returns void

    • Remove the DisplayObject from its parent Container. If the DisplayObject has no parent, do nothing.

      Returns void

    • Renders the object using the WebGL renderer.

      The [_render]PIXI.Container#_render method is be overriden for rendering the contents of the container itself. This render method will invoke it, and also invoke the render methods of all children afterward.

      If renderable or visible is false or if worldAlpha is not positive or if cullable is true and the bounds of this object are out of frame, this implementation will entirely skip rendering. See PIXI.DisplayObject for choosing between renderable or visible. Generally, setting alpha to zero is not recommended for purely skipping rendering.

      When your scene becomes large (especially when it is larger than can be viewed in a single screen), it is advised to employ culling to automatically skip rendering objects outside of the current screen. See [cullable]PIXI.DisplayObject#cullable and [cullArea]PIXI.DisplayObject#cullArea. Other culling methods might be better suited for a large number static objects; see [@pixi-essentials/cull]https://www.npmjs.com/package/@pixi-essentials/cull and [pixi-cull]https://www.npmjs.com/package/pixi-cull.

      The [renderAdvanced]PIXI.Container#renderAdvanced method is internally used when when masking or filtering is applied on a container. This does, however, break batching and can affect performance when masking and filtering is applied extensively throughout the scene graph.

      Parameters

      Returns void

    • Render the object using the WebGL renderer and advanced features.

      Parameters

      Returns void

    • Changes the position of an existing child in the display object container

      Parameters

      • child: DisplayObject

        The child DisplayObject instance for which you want to change the index number

      • index: number

        The resulting index number for the child display object

      Returns void

    • Apply a matrix to the positional data.

      Parameters

      • matrix: Matrix

        Matrix to use for transform current shape.

      Returns this

      • Returns itself.
    • Set the parent Container of this DisplayObject.

      Parameters

      • container: Container

        The Container to add this DisplayObject to.

      Returns Container

      • The Container that this DisplayObject was added to.
    • Convenience function to set the position, scale, skew and pivot at once.

      Parameters

      • Optionalx: number

        The X position

      • Optionaly: number

        The Y position

      • OptionalscaleX: number

        The X scale value

      • OptionalscaleY: number

        The Y scale value

      • Optionalrotation: number

        The rotation

      • OptionalskewX: number

        The X skew value

      • OptionalskewY: number

        The Y skew value

      • OptionalpivotX: number

        The X pivot value

      • OptionalpivotY: number

        The Y pivot value

      Returns this

      • The DisplayObject instance
    • Sorts children by zIndex. Previous order is maintained for 2 children with the same zIndex.

      Returns void

    • Protected

      Start a polygon object internally.

      Returns void

    • Calculates the global position of the display object.

      Type Parameters

      Parameters

      • position: IPointData

        The world origin to calculate from.

      • Optionalpoint: P

        A Point object in which to store the value, optional (otherwise will create a new Point).

      • OptionalskipUpdate: boolean

        Should we skip the update transform.

      Returns P

      • A point object representing the position of this object.
    • Calculates the local position of the display object relative to another point.

      Type Parameters

      Parameters

      • position: IPointData

        The world origin to calculate from.

      • Optionalfrom: DisplayObject

        The DisplayObject to calculate the global position from.

      • Optionalpoint: P

        A Point object in which to store the value, optional (otherwise will create a new Point).

      • OptionalskipUpdate: boolean

        Should we skip the update transform

      Returns P

      • A point object representing the position of this object
    • Updates the transform on all children of this container for rendering.

      Returns void

    • Mixes all enumerable properties and methods from a source object to DisplayObject.

      Parameters

      • source: Dict<any>

        The source of properties and methods to mix in.

      Returns void