gameforge - v0.1.12
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    Interface PixiTouch

    interface PixiTouch {
        button: number;
        buttons: number;
        clientX: number;
        clientY: number;
        force: number;
        height: number;
        identifier: number;
        isNormalized: boolean;
        isPrimary: boolean;
        layerX: number;
        layerY: number;
        offsetX: number;
        offsetY: number;
        pageX: number;
        pageY: number;
        pointerId: number;
        pointerType: string;
        pressure: number;
        radiusX: number;
        radiusY: number;
        rotationAngle: number;
        screenX: number;
        screenY: number;
        tangentialPressure: number;
        target: EventTarget;
        tiltX: number;
        tiltY: number;
        twist: number;
        type: string;
        width: number;
    }

    Hierarchy

    • Touch
      • PixiTouch
    Index

    Properties

    button: number
    buttons: number
    clientX: number
    clientY: number
    force: number
    height: number
    identifier: number
    isNormalized: boolean
    isPrimary: boolean
    layerX: number
    layerY: number
    offsetX: number
    offsetY: number
    pageX: number
    pageY: number
    pointerId: number
    pointerType: string
    pressure: number
    radiusX: number
    radiusY: number
    rotationAngle: number
    screenX: number
    screenY: number
    tangentialPressure: number
    target: EventTarget
    tiltX: number
    tiltY: number
    twist: number
    type: string
    width: number