gameforge - v0.1.39
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    Interface PixiTouch

    interface PixiTouch {
        button: number;
        buttons: number;
        clientX: number;
        clientY: number;
        force: number;
        height: number;
        identifier: number;
        isNormalized: boolean;
        isPrimary: boolean;
        layerX: number;
        layerY: number;
        offsetX: number;
        offsetY: number;
        pageX: number;
        pageY: number;
        pointerId: number;
        pointerType: string;
        pressure: number;
        radiusX: number;
        radiusY: number;
        rotationAngle: number;
        screenX: number;
        screenY: number;
        tangentialPressure: number;
        target: EventTarget;
        tiltX: number;
        tiltY: number;
        twist: number;
        type: string;
        width: number;
    }

    Hierarchy

    • Touch
      • PixiTouch
    Index

    Properties

    button: number
    buttons: number
    clientX: number

    The Touch.clientX read-only property returns the X coordinate of the touch point relative to the viewport, not including any scroll offset.

    MDN Reference

    clientY: number

    The Touch.clientY read-only property returns the Y coordinate of the touch point relative to the browser's viewport, not including any scroll offset.

    MDN Reference

    force: number

    The Touch.force read-only property returns the amount of pressure the user is applying to the touch surface for a Touch point.

    MDN Reference

    height: number
    identifier: number

    The Touch.identifier returns a value uniquely identifying this point of contact with the touch surface. This value remains consistent for every event involving this finger's (or stylus's) movement on the surface until it is lifted off the surface.

    MDN Reference

    isNormalized: boolean
    isPrimary: boolean
    layerX: number
    layerY: number
    offsetX: number
    offsetY: number
    pageX: number

    The Touch.pageX read-only property returns the X coordinate of the touch point relative to the viewport, including any scroll offset.

    MDN Reference

    pageY: number

    The Touch.pageY read-only property returns the Y coordinate of the touch point relative to the viewport, including any scroll offset.

    MDN Reference

    pointerId: number
    pointerType: string
    pressure: number
    radiusX: number

    The radiusX read-only property of the Touch interface returns the X radius of the ellipse that most closely circumscribes the area of contact with the touch surface. The value is in CSS pixels of the same scale as Touch.screenX.

    MDN Reference

    radiusY: number

    The radiusY read-only property of the Touch interface returns the Y radius of the ellipse that most closely circumscribes the area of contact with the touch surface. The value is in CSS pixels of the same scale as Touch.screenX.

    MDN Reference

    rotationAngle: number

    The rotationAngle read-only property of the Touch interface returns the rotation angle, in degrees, of the contact area ellipse defined by Touch.radiusX and Touch.radiusY. The value may be between 0 and 90. Together, these three values describe an ellipse that approximates the size and shape of the area of contact between the user and the screen. This may be a relatively large ellipse representing the contact between a fingertip and the screen or a small area representing the tip of a stylus, for example.

    MDN Reference

    screenX: number

    Returns the X coordinate of the touch point relative to the screen, not including any scroll offset.

    MDN Reference

    screenY: number

    Returns the Y coordinate of the touch point relative to the screen, not including any scroll offset.

    MDN Reference

    tangentialPressure: number
    target: EventTarget

    The read-only target property of the Touch interface returns the (EventTarget) on which the touch contact started when it was first placed on the surface, even if the touch point has since moved outside the interactive area of that element or even been removed from the document. Note that if the target element is removed from the document, events will still be targeted at it, and hence won't necessarily bubble up to the window or document anymore. If there is any risk of an element being removed while it is being touched, the best practice is to attach the touch listeners directly to the target.

    MDN Reference

    tiltX: number
    tiltY: number
    twist: number
    type: string
    width: number