gameforge - v0.1.12
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    Class BatchSystem

    System plugin to the renderer to manage batching.

    PIXI

    Implements

    Index

    Constructors

    • Parameters

      • renderer: Renderer

        The renderer this System works for.

      Returns BatchSystem

    Properties

    currentRenderer: ObjectRenderer

    The currently active ObjectRenderer.

    emptyRenderer: ObjectRenderer

    An empty renderer.

    Methods

    • Assigns batch locations to textures in array based on boundTextures state. All textures in texArray should have _batchEnabled = _batchId, and their count should be less than maxTextures.

      Parameters

      Returns void

    • Handy function for batch renderers: copies bound textures in first maxTextures locations to array sets actual _batchLocation for them

      Parameters

      Returns void

    • This should be called if you wish to do some custom rendering It will basically render anything that may be batched up such as sprites

      Returns void

    • Reset the system to an empty renderer

      Returns void

    • Changes the current renderer to the one given in parameter

      Parameters

      Returns void