gameforge - v0.1.12
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    Interface ISpriteMaskTarget

    interface ISpriteMaskTarget {
        _texture: Texture;
        anchor: Point;
        filterArea: Rectangle;
        isSprite?: boolean;
        renderable: boolean;
        worldAlpha: number;
        worldTransform: Matrix;
        getBounds(skipUpdate?: boolean, rect?: Rectangle): Rectangle;
        isFastRect?(): boolean;
        render(renderer: Renderer): void;
    }

    Hierarchy (View Summary)

    Index

    Properties

    _texture: Texture
    anchor: Point
    filterArea: Rectangle
    isSprite?: boolean
    renderable: boolean
    worldAlpha: number
    worldTransform: Matrix

    Methods

    • Returns boolean

    • Parameters

      Returns void