gameforge - v0.1.12
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Pixi
IMaskTarget
Interface IMaskTarget
interface
IMaskTarget
{
filterArea
:
Rectangle
;
isSprite
?:
boolean
;
renderable
:
boolean
;
worldTransform
:
Matrix
;
getBounds
(
skipUpdate
?:
boolean
,
rect
?:
Rectangle
)
:
Rectangle
;
isFastRect
?
()
:
boolean
;
render
(
renderer
:
Renderer
)
:
void
;
}
Hierarchy (
View Summary
)
IFilterTarget
IMaskTarget
ISpriteMaskTarget
Index
Properties
filter
Area
is
Sprite?
renderable
world
Transform
Methods
get
Bounds
is
Fast
Rect?
render
Properties
filter
Area
filterArea
:
Rectangle
Optional
is
Sprite
isSprite
?:
boolean
renderable
renderable
:
boolean
world
Transform
worldTransform
:
Matrix
Methods
get
Bounds
getBounds
(
skipUpdate
?:
boolean
,
rect
?:
Rectangle
)
:
Rectangle
Parameters
Optional
skipUpdate
:
boolean
Optional
rect
:
Rectangle
Returns
Rectangle
Optional
is
Fast
Rect
isFastRect
?
()
:
boolean
Returns
boolean
render
render
(
renderer
:
Renderer
)
:
void
Parameters
renderer
:
Renderer
Returns
void
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Properties
filter
Area
is
Sprite
renderable
world
Transform
Methods
get
Bounds
is
Fast
Rect
render
gameforge - v0.1.12
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