gameforge - v0.1.12
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    Interface AssetInitOptions

    Initialization options object for Asset Class.

    PIXI

    interface AssetInitOptions {
        basePath?: string;
        bundleIdentifier?: BundleIdentifierOptions;
        defaultSearchParams?: string | Record<string, any>;
        manifest?: string | AssetsManifest;
        preferences?: Partial<AssetsPreferences>;
        skipDetections?: boolean;
        texturePreference?: {
            format?: ArrayOr<string>;
            resolution?: number | number[];
        };
    }
    Index

    Properties

    basePath?: string

    a base path for any assets loaded

    bundleIdentifier?: BundleIdentifierOptions

    advanced - override how bundlesIds are generated

    defaultSearchParams?: string | Record<string, any>

    a default URL parameter string to append to all assets loaded

    manifest?: string | AssetsManifest

    a manifest to tell the asset loader upfront what all your assets are this can be the manifest object itself, or a URL to the manifest.

    preferences?: Partial<AssetsPreferences>

    Optional loader preferences

    skipDetections?: boolean

    If true, don't attempt to detect whether browser has preferred formats available. May result in increased performance as it skips detection step.

    texturePreference?: { format?: ArrayOr<string>; resolution?: number | number[] }

    optional preferences for which textures preferences you have when resolving assets for example you might set the resolution to 0.5 if the user is on a rubbish old phone or you might set the resolution to 2 if the user is on a retina display

    Type Declaration

    • Optionalformat?: ArrayOr<string>

      the formats you prefer, by default this will be: ['avif', 'webp', 'png', 'jpg', 'jpeg', 'webm', 'mp4', 'm4v', 'ogv']

    • Optionalresolution?: number | number[]

      the resolution order you prefer, can be an array (priority order - first is prefered) or a single resolutions