The renderer this system works for.
Readonly
boundBound textures.
Protected
CONTEXT_Readonly
currentCurrent location.
Protected
glProtected
hasWhether glTexture with int/uint sampler type was uploaded.
Protected
internalReadonly
managedList of managed textures.
Protected
samplerProtected
Readonly
unknownBaseTexture value that shows that we don't know what is bound.
Protected
webBind a texture to a specific location
If you want to unbind something, please use unbind(texture)
instead of bind(null, textureLocation)
Texture to bind
Optional
location: numberLocation to bind at
Sets up the renderer context and necessary buffers.
Generic destroy methods to be overridden by the subclass
Ensures that current boundTextures all have FLOAT sampler type, see PIXI.SAMPLER_TYPES for explanation.
number of locations to check
Resets texture location and bound textures Actual bind(null, i)
calls will be performed at next unbind()
call
Unbind a texture.
Optional
texture: BaseTexture<Resource, IAutoDetectOptions>Texture to bind
System plugin to the renderer to manage textures.
Memberof
PIXI