gameforge - v0.1.12
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    Class TilingSpriteRenderer

    WebGL renderer plugin for tiling sprites

    PIXI

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    quad: QuadUv
    renderer: Renderer

    The renderer this manager works for.

    shader: Shader
    simpleShader: Shader
    state: State

    Methods

    • Creates shaders when context is initialized.

      Returns void

    • Generic destruction method that frees all resources. This should be called by subclasses.

      Returns void

    • Stub method that should be used to empty the current batch by rendering objects now.

      Returns void

    • Stub method that initializes any state required before rendering starts. It is different from the prerender signal, which occurs every frame, in that it is called whenever an object requests this renderer specifically.

      Returns void

    • Stops the renderer. It should free up any state and become dormant.

      Returns void