gameforge - v0.1.12
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    Namespace groupD8

    Implements the dihedral group D8, which is similar to [group D4]http://mathworld.wolfram.com/DihedralGroupD4.html; D8 is the same but with diagonals, and it is used for texture rotations.

    The directions the U- and V- axes after rotation of an angle of a: GD8Constant are the vectors (uX(a), uY(a)) and (vX(a), vY(a)). These aren't necessarily unit vectors.

    Origin: This is the small part of gameofbombs.com portal system. It works.

    Ivan

    PIXI.groupD8

    PIXI

    Variables

    add
    byDirection
    E
    inv
    isVertical
    MAIN_DIAGONAL
    matrixAppendRotationInv
    MIRROR_HORIZONTAL
    MIRROR_VERTICAL
    N
    NE
    NW
    REVERSE_DIAGONAL
    rotate180
    S
    SE
    sub
    SW
    uX
    uY
    vX
    vY
    W