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    Class BlurFilterPass

    The BlurFilterPass applies a horizontal or vertical Gaussian blur to an object.

    PIXI

    Hierarchy (View Summary)

    Index

    Constructors

    • Parameters

      • horizontal: boolean

        Do pass along the x-axis (true) or y-axis (false).

      • Optionalstrength: number

        The strength of the blur filter.

      • Optionalquality: number

        The quality of the blur filter.

      • Optionalresolution: number

        The resolution of the blur filter.

      • OptionalkernelSize: number

        The kernelSize of the blur filter.Options: 5, 7, 9, 11, 13, 15.

      Returns Pixi.BlurFilterPass

    Properties

    _resolution: null | number
    autoFit: boolean

    If enabled, PixiJS will fit the filter area into boundaries for better performance. Switch it off if it does not work for specific shader.

    true
    
    disposeRunner: Runner
    enabled: boolean

    If enabled is true the filter is applied, if false it will not.

    horizontal: boolean
    legacy: boolean

    Legacy filters use position and uvs from attributes (set by filter system)

    multisample: null | MSAA_QUALITY

    The samples override of the filter instance. If set to null, the sample count of the current render target is used.

    PIXI.Filter.defaultMultisample
    
    padding: number

    The padding of the filter. Some filters require extra space to breath such as a blur. Increasing this will add extra width and height to the bounds of the object that the filter is applied to.

    passes: number
    program: Program

    Program that the shader uses.

    state: State

    The WebGL state the filter requires to render.

    strength: number
    uniformGroup: UniformGroup
    defaultMultisample: null | MSAA_QUALITY

    Default filter samples for any filter.

    PIXI.MSAA_QUALITY.NONE
    
    defaultResolution: null | number

    Default filter resolution for any filter.

    SOURCE_KEY_MAP: Dict<string>

    Used for caching shader IDs.

    Accessors

    • get blendMode(): BLEND_MODES

      Sets the blend mode of the filter.

      Returns BLEND_MODES

      PIXI.BLEND_MODES.NORMAL
      
    • set blendMode(value: BLEND_MODES): void

      Parameters

      Returns void

    • get blur(): number

      Sets the strength of both the blur.

      Returns number

      16
      
    • set blur(value: number): void

      Parameters

      • value: number

      Returns void

    • get quality(): number

      Sets the quality of the blur by modifying the number of passes. More passes means higher quality bluring but the lower the performance.

      Returns number

      4
      
    • set quality(value: number): void

      Parameters

      • value: number

      Returns void

    • get resolution(): null | number

      The resolution of the filter. Setting this to be lower will lower the quality but increase the performance of the filter. If set to null or 0, the resolution of the current render target is used.

      Returns null | number

      PIXI.Filter.defaultResolution
      
    • set resolution(value: null | number): void

      Parameters

      • value: null | number

      Returns void

    • get uniforms(): Dict<any>

      Shader uniform values, shortcut for uniformGroup.uniforms.

      Returns Dict<any>

    • get defaultFragmentSrc(): string

      The default fragment shader source

      Returns string

    • get defaultVertexSrc(): string

      The default vertex shader source

      Returns string

    Methods

    • Returns void

    • A short hand function to create a shader based of a vertex and fragment shader.

      Parameters

      • OptionalvertexSrc: string

        The source of the vertex shader.

      • OptionalfragmentSrc: string

        The source of the fragment shader.

      • Optionaluniforms: Dict<any>

        Custom uniforms to use to augment the built-in ones.

      Returns Shader

      A shiny new PixiJS shader!