gameforge - v0.1.12
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    Class GenerateTextureSystem

    System that manages the generation of textures from the renderer.

    PIXI

    Implements

    Index

    Constructors

    Properties

    Methods

    Constructors

    Properties

    renderer: IRenderer

    Methods

    • Generic destroy methods to be overridden by the subclass

      Returns void

    • A Useful function that returns a texture of the display object that can then be used to create sprites This can be quite useful if your displayObject is complicated and needs to be reused multiple times.

      Parameters

      • displayObject: IRenderableObject

        The displayObject the object will be generated from.

      • Optionaloptions: IGenerateTextureOptions

        Generate texture options.

        • OptionalalphaMode?: ALPHA_MODES
        • OptionalanisotropicLevel?: number
        • Optionalformat?: FORMATS
        • Optionalheight?: number
        • Optionalmipmap?: MIPMAP_MODES
        • Optionalmultisample?: MSAA_QUALITY

          The number of samples of the frame buffer. The default is the renderer's multisample.

        • OptionalpixiIdPrefix?: string
        • Optionalregion?: Rectangle

          The region of the displayObject, that shall be rendered, if no region is specified, defaults to the local bounds of the displayObject.

        • Optionalresolution?: number

          The resolution / device pixel ratio of the texture being generated. The default is the renderer's resolution.

        • OptionalresourceOptions?: any
        • OptionalscaleMode?: SCALE_MODES
        • Optionaltarget?: TARGETS
        • Optionaltype?: TYPES
        • Optionalwidth?: number
        • OptionalwrapMode?: WRAP_MODES

      Returns RenderTexture

      a shiny new texture of the display object passed in