gameforge - v0.1.12
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    Class Filter

    Represents a single sound element. Can be used to play, pause, etc. sound instances.

    filters

    Hierarchy (View Summary)

    Index

    Constructors

    • Parameters

      • destination: AudioNode

        The audio node to use as the destination for the input AudioNode

      • Optionalsource: AudioNode

        Optional output node, defaults to destination node. This is useful when creating filters which contains multiple AudioNode elements chained together.

      Returns PixiSound.Filter

    Properties

    destination: AudioNode

    The node to connect for the filter to the previous filter.

    source: AudioNode

    The node to connect for the filter to the previous filter.

    Methods

    • Connect to the destination.

      Parameters

      • destination: AudioNode

        The destination node to connect the output to

      Returns void

    • Destroy the filter and don't use after this.

      Returns void

    • Completely disconnect filter from destination and source nodes.

      Returns void

    • Reinitialize

      Parameters

      • destination: AudioNode
      • Optionalsource: AudioNode

      Returns void