gameforge - v0.1.12
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    Class DistortionFilter

    Filter for adding adding delaynode.

    filters

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    Accessors

    Methods

    Constructors

    • Parameters

      • Optionalamount: number

        The amount of distoration from 0 to 1.

      Returns DistortionFilter

    Properties

    destination: AudioNode

    The node to connect for the filter to the previous filter.

    source: AudioNode

    The node to connect for the filter to the previous filter.

    Accessors

    • get amount(): number

      Returns number

    • set amount(value: number): void

      The amount of distortion to set.

      Parameters

      • value: number

      Returns void

    Methods

    • Connect to the destination.

      Parameters

      • destination: AudioNode

        The destination node to connect the output to

      Returns void

    • Destroy the filter and don't use after this.

      Returns void

    • Completely disconnect filter from destination and source nodes.

      Returns void

    • Reinitialize

      Parameters

      • destination: AudioNode
      • Optionalsource: AudioNode

      Returns void