gameforge - v0.1.12
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    Filter for adding reverb. Refactored from https://github.com/web-audio-components/simple-reverb/

    filters

    Hierarchy (View Summary)

    Index

    Constructors

    • Parameters

      • Optionalseconds: number

        Seconds for reverb

      • Optionaldecay: number

        The decay length

      • Optionalreverse: boolean

        Reverse reverb

      Returns ReverbFilter

    Properties

    destination: AudioNode

    The node to connect for the filter to the previous filter.

    source: AudioNode

    The node to connect for the filter to the previous filter.

    Accessors

    • get decay(): number

      Decay value from 0 to 100

      Returns number

      2
      
    • set decay(decay: number): void

      Parameters

      • decay: number

      Returns void

    • get reverse(): boolean

      Reverse value from 0 to 1

      Returns boolean

      false
      
    • set reverse(reverse: boolean): void

      Parameters

      • reverse: boolean

      Returns void

    • get seconds(): number

      Length of reverb in seconds from 1 to 50

      Returns number

      3
      
    • set seconds(seconds: number): void

      Parameters

      • seconds: number

      Returns void

    Methods

    • Connect to the destination.

      Parameters

      • destination: AudioNode

        The destination node to connect the output to

      Returns void

    • Destroy the filter and don't use after this.

      Returns void

    • Completely disconnect filter from destination and source nodes.

      Returns void

    • Reinitialize

      Parameters

      • destination: AudioNode
      • Optionalsource: AudioNode

      Returns void