gameforge - v0.1.12
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    Class Filterable

    Abstract class which SoundNodes and SoundContext both extend. This provides the functionality for adding dynamic filters.

    Hierarchy (View Summary)

    Index

    Constructors

    Accessors

    Methods

    Constructors

    • Parameters

      • input: AudioNode

        The source audio node

      • output: AudioNode

        The output audio node

      Returns Filterable

    Accessors

    • get destination(): AudioNode

      The destination output audio node

      Returns AudioNode

    Methods

    • Cleans up.

      Returns void