Sets the output filename for the Data file. This file contains metadata like sprite sizes and coordinates.
Prevents sprites from being rotated by 90 degrees for better texture packing.
Sets the data format or framework for a new project. This choice enables additional feature. It determines how sprite metadata is saved.
Transparent margin which is left over after trimming.
Removes image file extensions like .png or .tga from sprite names.
Defines how color values of transparent pixels are processed.