Optionalautotrue to immediately start preloading.
OptionalcompleteGlobal complete callback when play is finished.
OptionalloadedCall when finished loading.
OptionalloopInitial loop value, true is loop infinitely
Optionalpreloadtrue to immediately start preloading if loading from url.
Optionalsingletrue to disallow playing multiple layered instances at once.
OptionalsourceIf sound is already preloaded, available.
OptionalspeedThe playback rate where 1 is 100% speed.
OptionalspritesThe map of sprite data. Where a sprite is an object
with a start and end, which are the times in seconds. Optionally, can include
a speed amount where 1 is 100% speed.
OptionalurlThe source of the file being loaded
OptionalvolumeThe amount of volume 1 = 100%.
Options to use for creating sounds.