Optional
frame: RectangleThe rectangle frame of the texture to show
Optional
orig: RectangleThe area of original texture
Optional
trim: RectangleTrimmed rectangle of original texture
Optional
rotate: numberindicates how the texture was rotated by texture packer. See PIXI.groupD8
Optional
anchor: IPointDataDefault anchor point used for sprite placement / rotation
Optional
borders: ITextureBordersDefault borders used for 9-slice scaling. See PIXI.NineSlicePlane
This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering, irrespective of the actual frame size or placement (which can be influenced by trimmed texture atlases)
Protected
_Protected
_Update ID is observed by sprites and TextureMatrix instances. Call updateUvs() to increment it.
Protected
_The WebGL UV data cache. Can be used as quad UV.
The base texture that this texture uses.
Anchor point that is used as default if sprite is created with this texture.
Changing the defaultAnchor
at a later point of time will not update Sprite's anchor point.
Optional
defaultDefault width of the non-scalable border that is used if 9-slice plane is created with this texture.
Readonly
destroyedHas the texture been destroyed?
Does this Texture have any frame data assigned to it?
This mode is enabled automatically if no frame was passed inside constructor.
In this mode texture is subscribed to baseTexture events, and fires update
on any change.
Beware, after loading or resize of baseTexture event can fired two times! If you want more control, subscribe on baseTexture itself.
Any assignment of frame
switches off noFrame
mode.
This is the area of original texture, before it was put in atlas.
The ids under which this Texture has been added to the texture cache. This is automatically set as long as Texture.addToCache is used, but may not be set if a Texture is added directly to the TextureCache array.
This is the trimmed area of original texture, before it was put in atlas
Please call updateUvs()
after you change coordinates of trim
manually.
Default TextureMatrix instance for this texture. By default, that object is not created because its heavy.
This will let the renderer know if the texture is valid. If it's not then it cannot be rendered.
Static
prefixedThe frame specifies the region of the base texture that this texture uses.
Please call updateUvs()
after you change coordinates of frame
manually.
The height of the Texture in pixels.
Returns resolution of baseTexture
Indicates whether the texture is rotated inside the atlas set to 2 to compensate for texture packer rotation set to 6 to compensate for spine packer rotation can be used to rotate or mirror sprites See PIXI.groupD8 for explanation
The width of the Texture in pixels.
Static
EMPTYAn empty texture, used often to not have to create multiple empty textures. Can not be destroyed.
Static
WHITEA white texture of 16x16 size, used for graphics and other things Can not be destroyed.
Utility function for BaseTexture|Texture cast.
Creates a new texture object that acts the same as this one.
Calls each of the listeners registered for a given event.
Return an array listing the events for which the emitter has registered listeners.
Return the number of listeners listening to a given event.
Return the listeners registered for a given event.
Add a listener for a given event.
Optional
context: anyProtected
onProtected
Called when the base texture is updated
The base texture.
Add a one-time listener for a given event.
Optional
context: anyRemove all listeners, or those of the specified event.
Optional
event: string | symbolRemove the listeners of a given event.
Optional
fn: (...args: any[]) => voidOptional
context: anyOptional
once: booleanUpdates this texture on the gpu.
Calls the TextureResource update.
If you adjusted frame
manually, please call updateUvs()
instead.
Updates the internal WebGL UV cache. Use it after you change frame
or trim
of the texture.
Call it after changing the frame
Static
addAdds a Texture to the global TextureCache. This cache is shared across the whole PIXI object.
The Texture to add to the cache.
The id that the Texture will be stored against.
Static
fromHelper function that creates a new Texture based on the source you provide. The source can be - frame id, image url, video url, canvas element, video element, base texture
Source or array of sources to create texture from
Optional
options: IBaseTextureOptions<RO>See PIXI.BaseTexture's constructor for options.
If a source has no id, this is the prefix of the generated id
Optional
strict: booleanEnforce strict-mode, see PIXI.settings.STRICT_TEXTURE_CACHE.
The newly created texture
Static
fromCreate a new Texture with a BufferResource from a typed array.
The optional array to use. If no data is provided, a new Float32Array is created.
Width of the resource
Height of the resource
Optional
options: IBaseTextureOptions<IBufferResourceOptions>See PIXI.BaseTexture's constructor for options. Default properties are different from the constructor's defaults.
The format is not given, the type is inferred from the
type of the buffer: RGBA
if Float32Array, Int8Array, Uint8Array, or Uint8ClampedArray,
otherwise RGBA_INTEGER
.
The type is not given, the type is inferred from the
type of the buffer. Maps Float32Array to FLOAT
, Int32Array to INT
, Uint32Array to
UNSIGNED_INT
, Int16Array to SHORT
, Uint16Array to UNSIGNED_SHORT
, Int8Array to BYTE
,
Uint8Array/Uint8ClampedArray to UNSIGNED_BYTE
.
Static
fromCreate a texture from a source and add to the cache.
The input source.
File name of texture, for cache and resolving resolution.
Optional
name: stringHuman readable name for the texture cache. If no name is
specified, only imageUrl
will be used as the cache ID.
Optional
options: IBaseTextureOptions<any>Static
fromUseful for loading textures via URLs. Use instead of Texture.from
because
it does a better job of handling failed URLs more effectively. This also ignores
PIXI.settings.STRICT_TEXTURE_CACHE
. Works for Videos, SVGs, Images.
The remote URL or array of URLs to load.
Optional
options: IBaseTextureOptions<RO>Optional options to include
Static
removeRemove a Texture from the global TextureCache.
id of a Texture to be removed, or a Texture instance itself
The base texture source to create the texture from