The parent sound
Data associated with object.
Readonly
durationThe duration of the sound in seconds.
Readonly
endThe ending location in seconds
Readonly
loopWhether to loop the sound sprite.
Readonly
parentThe reference sound
Readonly
speedThe speed override where 1 is 100% speed playback.
Readonly
startThe starting location in seconds.
Destroy and don't use after this
Play the sound sprite.
Optional
complete: CompleteCallbackFunction call when complete
Sound instance being played.
Object that represents a single Sound's sprite. To add sound sprites use the Sound#addSprites method.
Example