The parent sound
Data associated with object.
ReadonlydurationThe duration of the sound in seconds.
ReadonlyendThe ending location in seconds
ReadonlyloopWhether to loop the sound sprite.
ReadonlyparentThe reference sound
ReadonlyspeedThe speed override where 1 is 100% speed playback.
ReadonlystartThe starting location in seconds.
Destroy and don't use after this
Play the sound sprite.
Optionalcomplete: CompleteCallbackFunction call when complete
Sound instance being played.
Object that represents a single Sound's sprite. To add sound sprites use the Sound#addSprites method.
Example